![]() This is a big update and I've bound to have missed something, so please let me know in the comments or on the Rusted Warfare discord (my user is escapetomars) if you see any issues / errors that need to be addressed. However, in future updates, I will integrate them in properly (such as the modular spider, drone carrier, etc) so you can also play with them. A few new units were added in 1.14, and for this mod I mostly ignored them for now. I added a few new units, and removed a few that seemed out of place or useless. Most smaller maps will become much more playable, as long range spacecraft will no longer be build-able on them, while I'll add larger maps (up to 3000x3000) that include space areas so players can space battle out to their heart's content. This should allow for different kinds of strategies in the future. I added a "flagging" unit, called a hyperspace communicator, that will in future updates allow me to designate maps where large spacecraft are supported, and maps where they are not. It's not a massive change, but will help moderately on those 300x300 to 500x500 maps that used to technically work, but were (in my opinion) ruined a bit by the fact too many spacecraft could hit the whole map without even moving. I decreased the maximum range of the large spacecraft by about 25%, just to make them more usable on slightly smaller maps. I made a bunch of other minor modifications to unit behavior, damage and range you can explore in gameplay. Still, you will need to be strategic in your use of the right combination of units to defeat your enemy, of course. I did my best to make every unit useful, so players can enjoy exploring the entire unit tree, without ending up spending a bunch of money on useless units. I went over every units' stats and tried to fix non-working units / units with errors and problems, and adjust units that were either too weak or too strong for their price. There are also lots of tweaks and changes to the graphics of other units to make them look cooler (or so I hope). It seemed strange they were the same size. I also significantly changed the graphics for the human ships to make them larger than tanks and other group vehicles. This process is about 80% done, there are a few more units that will be updated in future updates. ![]() I didn't like the appearance of some units with large pixels and some units with small pixels so I tried to bring most units into alignment with the same scale factor. Nearly all graphics were updated to match a consistent scale of 0.6666. In this update, I made changes in a number of areas: First, an apology for anyone with existing saved games, this update makes so many changes those saves will likely be unplayable. BTW, I have no clue how to moderate discord, so please don't make a total mess of the channel, otherwise I'll have to shut it down. Lots of changes, addressing lots of the over-powered / underpowered unit issues, I don't like the word "balance" because to me that sounds like nerfing everything until it sucks, but I definitely tried my best to make all units useful in their own way and playable.Īlso, maps are included, I *think* I correctly embedded tilesets for all of them, but in case they aren't, just let me know here or on discord. The ZIP file will be on the mod's discord here in a few days: The single play mission mod must be installed manually. I actually created a single player mission mod too (warning, many of the missions are nintendo hard, but I was able to beat all of them on impossible, so it should be workable). ![]() Sorry about that, it's just changed too much from the previous versions for old saves to still work.Īs the title says, updated for 1.15. There is a companion mod for this called RW:CE Halo and Battletech that adds (as the title suggests) Halo and Battletech units to this mod.Īs recommended, quick warning: THIS VERSION WILL BREAK SAVES FROM THE PREVIOUS VERSIONS. Additional large maps and missions coming soon. ![]() ![]() Includes and modifies units from various collections and sci-fi universes to fit in each team. Fight as humans, aliens, and a biological infestation. ![]()
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